As such, its absence here at launch is a bit disappointing, especially since it would have been the biggest new reason to buy the game on day one. For those unaware, rollback netcode is essentially vital for any fighting game that wants to have a stable community of players competing in online matches. This is a feature that Atlus announced would be coming a few months down the road, but only to PS4 and PC. Basically, this is a game that is approachable for hardcore fighting game fans or those who are just looking to punch people with their favorite Persona character.Īt this point in time, the one new thing that we can expect from Persona 4 Arena Ultimax is rollback netcode. Simultaneously, as someone who is more of a fighting game novice, I still got a lot of joy out of simply button-mashing my way into learning how each character works. Since this is a title developed by Arc System Works, there's a lot of depth to what the combat here offers. I still haven't figured out all of the ins and outs of the combat, but finding a good balance between creating combos that incorporate your on-hand weapons and Persona abilities is really satisfying. The fighting itself in Persona 4 Arena Ultimax is incredibly fun and way more layered than I anticipated. In addition, each character can also use their Persona to beat the tar out of opponents and counter incoming attacks. Most of the game's 22-character roster sees fighters wielding the weapons that they have equipped from their respective Persona installments. If you're like me and have never played Persona 4 Arena, this is essentially just a fighting game that features not only the cast from Persona 4 but a number of characters from Persona 3 (and some newcomers) as well.
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